Pick a mood. Roll the dice. Do whatever comes up.
A love letter to a paperback tabletop game we lost track of years ago and rebuilt from memory, refined over six years, and turned into something you can carry in your pocket. That's it. That's the whole game.
Three steps, then you're free to roll again
No scrolling through options, no second-guessing. Just an answer, chosen for you.
Pick your mood
Calm, Curious, Wired, or Social: Choose how you're feeling, and the game pulls from a pool of activities that match your energy.
Let the dice decide
Tap Roll and a D30 hands you one activity. No menus, no picking a favorite, just an answer.
Do it, then roll again
The app locks in your activity and starts a timer. No backing out. When time's up, you've earned your next roll.
Built to get you off the couch
Every system exists to make one thing true: you end up doing something you wouldn't have picked yourself.
Four moods, endless directions
Calm, Curious, Wired, or Social: Each pulls from its own pool of activities, so the game matches your energy instead of fighting it.
Dial in your risk
Mellow, Adventurous, or Reckless. Turn it up when you're feeling bold, dial it back when you're not.
One roll, one answer
A D30 decides. No scrolling through options: Just one activity, chosen for you.
Commit to the moment
Once you roll, it's locked in. No rerolling because you didn't like the answer: Just the activity, for as long as it takes.
Built for real life, not wifi
Works completely offline. No account, no login, no internet connection required! Just you, your friends, and whatever the dice decide.
Earn your next roll
Do the activity, then roll again. The loop is the whole game, one answer at a time.
A paperback book and a twenty-sided die
This started as a paperback book and a twenty-sided die, shared with friends through high school and beyond. Some of our best stories came from activities we never would have chosen on our own. We did them because the game told us to, and we're still talking about them years later. When the original book was lost, Boredom's End became the way to bring that same feeling back: Doing something entirely random, on purpose, just to see what happens.
A note on risk. Some activities (especially at the Adventurous and Reckless tiers) involve real physical activity, and some carry genuine risk of injury if done carelessly. This app suggests; it doesn't supervise. Use your judgment, know your limits, and have fun getting a little uncomfortable.
Grab some friends, pick a mood, and see where the dice take you.
Get it on Google Play